Film & VFX

Senior Lighting TD and Unreal Technical Artist with 25 years of experience in feature animation, live-action VFX, and episodic television — now expanding into generative VFX and technical art, combining a production background in lighting, Unreal Engine, and Houdini with emerging GenAI tools for artist-driven visual storytelling.

Lighting & Compositing Demo Reel

DCC & Real-Time

Unreal Engine, Houdini, Katana, Maya, 3ds Max, Nuke

Unreal Engine

lighting, materials, PCG, Niagara FX

Rendering

RenderMan, V-Ray, MoonRay

Generative AI

ComfyUI — node-based workflows for image generation, conditioning, inpainting, and controlled generation

Programming

Python, C/C++ (working knowledge), Shell scripting

Pipeline & Standards

USD

Experience

Earlier career: network administrator and IT manager across manufacturing, legal, startup, and video game industry environments in Ohio and California (1994–2002). Certified Novell Engineer (CNE) and Microsoft Certified Systems Engineer (MCSE).

Education & Training

Education

B.A. Marketing
John Carroll University, Cleveland, OH (1990–1994). Coursework in computer science — Fortran, Pascal, Assembly.
Film Scoring Program
UCLA Extension, Los Angeles, CA (2009–2010).

Additional Training

Unreal Engine Guided Training
Epic Games, via the Visual Effects Society program — a four-week intensive on core Unreal Engine fundamentals with a focus on virtual production (Aug–Sep 2021).
Ongoing study
Machine learning and Houdini procedural systems (Rebelway, Udemy), with a focus on procedural environment generation.

Contact

References available on request.